Multi-Stage Compositing and new EEVEE features.
#code design
11 posts
23 May 2025
13 Dec 2024
Next steps for overrides: how to make them easier to use and manage.
7 Nov 2024
Developers Hans Goudey and Sean Kim give a report on the optimizations to sculpt mode in Blender 4.3.
6 Aug 2024
Remote Asset Libraries design and improvements on assets organization.
17 Jul 2023
Speeding up animators (and others working with animation data) by reducing manual data management.
1 Jun 2023
Exploring high-level user interfaces for Geometry Nodes assets.
23 Jan 2023
An initiative to improve the code and technical design documentation for Blender. Developers, technical writers and other contributors: Join the party!
28 Nov 2022
Simulation, loops and geometry objects: What is next for Geometry Nodes?
11 Nov 2022
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
28 Jun 2021
Developers Julian Eisel and Sybren Stüvel present outcomes of the recently held asset workshop, which started a new phase for the Asset Browser project.
9 Nov 2020
This initial milestone will focus on the features that can be used by the Blender Studio.