In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.
#general development
106 posts
1 May
16 Feb
During the (northern) winter of 2025–2026, the Blender development team prioritized improving stability and overall quality.
22 Oct 2025
Summary of what was discussed at the Geometry Nodes workshop in September 2025.
21 Oct 2025
See the outcome of the eight projects to be part of Google Summer of Code 2025.
7 Oct 2025
In Blender 5.0, Geometry Nodes support for volumetric data will be significantly better.
8 Aug 2025
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
Changing the meaning of socket shapes for Blender 5.0.
5 Aug 2025
Past, present and future work to make Blender available for Windows on Arm.
24 Jul 2025
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
Get ready for blending on-the-go.
23 May 2025
Multi-Stage Compositing and new EEVEE features.
20 May 2025
Here’s a look at the current status of all ongoing projects.
19 May 2025
Various workflow enhancements for working with frame nodes.
2 May 2025
The future of building high level user-friendly procedural tools with Geometry Nodes.
10 Feb 2025
During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability.
3 Jan 2025
The Animation & Rigging module workshop at Blender Conference 2024 focused on creating a minimal viable product for layered animation workflows.
13 Dec 2024
Next steps for overrides: how to make them easier to use and manage.
7 Nov 2024
Developers Hans Goudey and Sean Kim give a report on the optimizations to sculpt mode in Blender 4.3.
6 Nov 2024
Summary of what was discussed at the Geometry Nodes workshop in October 2024.
4 Nov 2024
A recap about the creation and design of a new unified style for Blender 4.3.
4 Oct 2024
Development of Blender 4.3 has reached the Beta stage. Please test and report any issues you may find!
12 Sept 2024
Discover the final reports of the six exciting projects of GSoC 2024.
26 Aug 2024
Write up on the workshop around the Video Sequence Editor that took place at the Blender HQ in August 2024.
6 Aug 2024
Remote Asset Libraries design and improvements on assets organization.
11 Jul 2024
The next major iteration on the Blender viewport system is available in Blender. 4.2 LTS.
8 Jul 2024
Brush Assets is merged into Blender and ready for the upcoming 4.3 release.
28 Jun 2024
Public call for testing Blender 4.2 LTS Beta. Let's make it a rock solid release!
23 May 2024
In May 2024, various Geometry Nodes contributors came together in Amsterdam to discuss design topics and upcoming projects in that area.
15 May 2024
Today the extensions platform becomes generally available in the development version of Blender.
13 Dec 2023
A new platform to foster a shift in developer documentation culture.
17 Nov 2023
This is a call to the Blender community to help out and get Grease Pencil 3 out of experimental!
11 Nov 2023
Exploring many design topics for the future of geometry nodes.
13 Oct 2023
Last week a big milestone was reached: the Vulkan backend has been enabled as an experimental option.
9 Oct 2023
Introducing the new localization platform for Blender projects.
5 Oct 2023
Node tools are available in Blender 4.0 Beta!
21 Jul 2023
Some ideas for making design workshops more effective.
1 Jun 2023
Exploring high-level user interfaces for Geometry Nodes assets.
30 May 2023
Plans and timeline for the third generation Grease Pencil coming to Blender 4.0.
15 May 2023
Announcing the first steps to sunset Subversion from the Blender development infrastructure.
5 May 2023
Roadmap of Blender Foundation suported projects for the second quarter of 2023.
4 May 2023
Blender gets five slots for Google Summer of Code 2023!
23 Feb 2023
Introducing a new schedule for Blender releases in 2023 and beyond.
7 Feb 2023
Today Blender development is moving to a new platform, hosted on projects.blender.org.
2 Feb 2023
The new Blender development infrastructure is almost ready to go. Check out the preview link in the article and share your feedback!
25 Jan 2023
Final chapter of the Phabricator to Gitea migration project.
23 Jan 2023
An initiative to improve the code and technical design documentation for Blender. Developers, technical writers and other contributors: Join the party!
13 Jan 2023
Next to Metal-accelerated computing in Cycles, it is now possible to enjoy improved EEVEE viewport (and UI) performance as well.
22 Dec 2022
Further detail on the UX design for the new Brush Assets and how they will affect the UI for Asset usage overall.
28 Nov 2022
Simulation, loops and geometry objects: What is next for Geometry Nodes?
24 Nov 2022
The Animation & Rigging module recently organised a workshop: The Future of Character Animation. This post describes its goals & outcomes.
11 Nov 2022
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
2 Nov 2022
This document describes the vision for a new way to create and share content with Blender through Blender Apps.
17 Oct 2022
A proposal for a public platform to host and manage Blender extensions.
11 Oct 2022
Introducing native support for the popular display server protocol on Linux.
27 Sept 2022
In 2023 and 2024 Blender will be fully compatible with the VFX Reference Platform specs.
14 Sept 2022
Blender 3.3 LTS brings support for the latest Intel® Arc™ A-series discrete graphics and Intel® Data Center GPU Flex Series.
29 Aug 2022
A second update on our Gitea migration. It's short in text, but contains a set of 10 videos recorded on the 10th of August.
12 Jul 2022
First installment of a series about moving Blender’s development from Phabricator to Gitea.
8 Jul 2022
A new curves system, suitable for hair, is going to be part of the upcoming Blender 3.3 LTS.
6 Jul 2022
Introducing a new, GPU accelerated, real-time compositor for Blender.
13 Jun 2022
Blender 2.83 was released on 3 June 2020 and received 20 updates and 293 bug fixes since.
3 Jun 2022
Report on the Video Sequence Editor workshop help in May 2022
27 May 2022
During this workshop, Sergey Sharybin and Sebastian König went over the backlog and roadmap for the VFX module.
23 May 2022
Blender gets four slots for Google Summer of Code 2022.
11 May 2022
The creative journey for a new Icon.
22 Feb 2022
Design of new procedural and layered textures, for community feedback.
18 Feb 2022
Overview of the upcoming improvements in the Sculpt/Paint module.
14 Feb 2022
As part of the 2022 strategic targets, a workshop to help refine Overrides was held during January at the Blender HQ.
4 Feb 2022
Blender will no longer stick to the VFX Reference Platform.
17 Jan 2022
In 2022 the Blender Institute team will focus on four strategic projects.
10 Dec 2021
Results from the collaboration with Facebook Reality Labs on Cycles.
24 Nov 2021
Since the announcement of Cycles X, developers have been working to complete and stabilize the code, as well add new features and improve performance.
15 Nov 2021
Blender 3.0 takes support for AMD GPUs to the next level with improved AMD GPU rendering support in Cycles.
28 Oct 2021
Ton Roosendaal shares on what's next after Blender 3.0 and beyond.
8 Oct 2021
The fourth and final episode of the GSoC 2021 overview series, taking a look at projects dealing with physics in Blender.
29 Sept 2021
The third part of the GSoC 2021 roundup series, this time overviewing projects upgrading two of Blender's powerful modelling workflows: Curves and the Knife tool.
21 Sept 2021
The second part of the GSoC 2021 roundup series, this time overviewing projects tackling two of Blender's powerful editors: The UV Editor and the VSE.
16 Sept 2021
Developer Hans Goudey shares the results of the geometry nodes curve project, and future goals.
6 Sept 2021
First part of the round-up on 2021 Google Summer of Code projects.
17 Aug 2021
After a week-long workshop in Amsterdam, the Attribute workflow in Geometry Nodes gets an overhaul to focus on simplicity and ease of use.
8 Jul 2021
To help wrap up the third cycle of geometry nodes, a workshop was organized June 22 - 25 in Amsterdam.
28 Jun 2021
Developers Julian Eisel and Sybren Stüvel present outcomes of the recently held asset workshop, which started a new phase for the Asset Browser project.
15 Jun 2021
Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.
11 Jun 2021
The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here's a demo, some design background and a short introduction of the recently held the asset workshop.
4 Jun 2021
Lead developer Clément Foucault shares his big plans for the future of EEVEE in the upcoming Blender releases.
26 May 2021
Blender is now fully compliant with the highest standards required by third parties to redistribute it.
18 May 2021
Since releasing Blender 2.8x some mesh editing performance regressions haven't been addressed.
23 Apr 2021
20 Apr 2021
2021 promises to be a busy and exciting year with the second LTS release and Blender 3.0.
18 Feb 2021
About roles and organization in the render modules.
16 Feb 2021
With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof.
5 Feb 2021
Presentation with an overview of the geometry nodes project process so far.
2 Dec 2020
The much anticipated first installment of the everything nodes projects is finally integrated.
9 Nov 2020
This initial milestone will focus on the features that can be used by the Blender Studio.
5 Nov 2020
The Blender project has existed for more than 20 years. During this time, its codebase has grown organically, with a […]
20 Oct 2020
Blender 2.91 has made major improvements to cloth sculpting, vastly improving the usability of these tools.
4 Sept 2020
Blender 2.90 introduced support for Intel Embree, reducing Cycles render times up to 10 times on production scenes.
13 Jul 2020
To complete the team and to be able to further professionalize the Blender project, a number of open job positions have been defined!
3 Jul 2020
This article proposes a new strategy to handle bug sprints during the Blender development cycles.
22 Jun 2020
Read about the intended changes to the Alembic exporter in Blender 2.90.
19 Jun 2020
These are the big targets that help artists, contributors and module members to be on the same page.
12 May 2020
After 4 months, the tracker curfew comes to an end - it's time to wrap things up.
12 Mar 2020
The asset manager aims at helping artists to quickly re-use, share and organize assets and production files.
3 Mar 2020
Developers met at the Blender HQ for a two-day User Interface workshop and planning session.
29 Feb 2020
This proposal sets the overall direction for the upcoming version numbering cycle and LTS.
25 Feb 2020
Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.